AI Insights · Timothy · October 2023
Top 5 City Building Games Performance in Belgium Q3 2023
Explore the performance of the top 5 city building games in Belgium for Q3 2023, highlighting trends in downloads, revenue, and active users.
In Q3 2023, the top 5 city building games on a unified platform in Belgium showed notable trends in downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at the performance of these games.
Isekai:Slow Life by Mars Era Limited, released in August 2023, saw a significant increase in weekly revenue, peaking at around $10.2K in the last week of September. Weekly downloads were highest at 8.9K in mid-August, followed by a decline to 1.5K by the end of September. Active users mirrored this trend, starting at 5.8K in mid-August and slightly decreasing to 5.1K by the end of the quarter.
SimCity BuildIt from Electronic Arts maintained a steady revenue stream, averaging around $2.6K per week in early September, with a slight dip to $1.9K by the end of the month. Weekly downloads showed a downward trend, starting at 676 in late June and ending at 346 in late September. Active users also declined from 13.9K in mid-July to 10.1K by the end of the quarter.
The Simpsons™: Tapped Out, another offering from Electronic Arts, saw weekly revenue peak at $2.2K in late July before decreasing to $817 by the end of September. Downloads followed a similar pattern, starting at 1.3K in early July and dropping to 290 by late September. Active users remained relatively stable, fluctuating around 12K throughout the quarter.
Merge County® by Microfun Limited experienced a decline in revenue, from $1.4K in mid-July to $923 by the end of September. Downloads were extremely low, peaking at 121 in late June and dropping to just 33 by the end of the quarter. Active users also saw a decrease, starting at 1.1K in late June and falling to 757 by late September.
Global City: Building Games by MY.GAMES B.V. had a varied revenue trend, peaking at $1.8K in late July and dropping to $537 by the end of September. Downloads fluctuated, with a high of 756 in late September. Active users saw minor variations but remained relatively stable, around 1.1K by the end of the quarter.
For more detailed insights, visit Sensor Tower.